Class Summary |
ActuatorDevice |
An abstract actuator - base class for all actuators. |
Agent |
This is the base class for all robot and is considered to be a heavy agent. |
Arch |
An Arch object to put in the environement. |
BallAgent |
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BlockWorldCompositeObject |
Base classt for all composite block world objects (arch...). |
BlockWorldObject |
Base Object for all simple block world objects (box,wall.). |
Box |
A box object which can be put in the environment. |
CameraSensor |
This class represents a CameraSensor.
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CherryAgent |
This simple agent can be used for 'pacman' expermiment. |
DefaultKinematic |
This is the standard kinematic with two control parameters : translation and rotation.
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Device |
A abstract device, base class for sensorDevice and ActuatorDevice.
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DifferentialKinematic |
This class models the differential drive kinematic common.
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EnvironmentDescription |
This class is intend to describe easily a the world and its components.
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Eye |
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Factory |
Not used yet |
Geometry |
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GripperActuator |
experimental. |
KheperaRobot |
A KheperaRobot Agents. |
KinematicModel |
This is the base class for all agent's kinematic.
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LampActuator |
A lamp which can be turn on or off or blink. |
LightSensor |
This class models a single light sensor. |
Lock |
A Simple lock for mutual exclusion. |
MouseOrbiter |
Manages changes of the view point view under the control of mouse movement.
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PhysicalEngine |
Centralize resources and algorithms related to physical interactions.
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PickSensor |
Base class for all sensors using picking. |
Plan |
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RangeSensorBelt |
This class models a circular belt of range sensors : Sonar , Bumpers (future : Laser, Ir).
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Robot |
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RobotFactory |
A helper class to aid building robot bodies and sensors.
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SensorData |
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SensorDevice |
An abstract sensor. |
SensorMatrix |
A luminance Matrix : a 2d array of normalized luminances. |
SimpleAgent |
This is the base class for all kinds of physical agents. |
Simulator |
The Simulator class. |
StaticObject |
Base Object for all block world objects (box,wall,arch ...).
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Wall |
A wall which can be put in the environnement. |
World |
Represents a 3d world - this class use intensively JAVA3D.
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WorldFactory |
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