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Class Summary |
| ActuatorDevice |
An abstract actuator - base class for all actuators. |
| Agent |
This is the base class for all robot and is considered to be a heavy agent. |
| Arch |
An Arch object to put in the environement. |
| BallAgent |
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| BlockWorldCompositeObject |
Base classt for all composite block world objects (arch...). |
| BlockWorldObject |
Base Object for all simple block world objects (box,wall.). |
| Box |
A box object which can be put in the environment. |
| CameraSensor |
This class represents a CameraSensor.
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| CherryAgent |
This simple agent can be used for 'pacman' expermiment. |
| DefaultKinematic |
This is the standard kinematic with two control parameters : translation and rotation.
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| Device |
A abstract device, base class for sensorDevice and ActuatorDevice.
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| DifferentialKinematic |
This class models the differential drive kinematic common.
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| EnvironmentDescription |
This class is intend to describe easily a the world and its components.
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| Eye |
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| Factory |
Not used yet |
| Geometry |
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| GripperActuator |
experimental. |
| KheperaRobot |
A KheperaRobot Agents. |
| KinematicModel |
This is the base class for all agent's kinematic.
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| LampActuator |
A lamp which can be turn on or off or blink. |
| LightSensor |
This class models a single light sensor. |
| Lock |
A Simple lock for mutual exclusion. |
| MouseOrbiter |
Manages changes of the view point view under the control of mouse movement.
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| PhysicalEngine |
Centralize resources and algorithms related to physical interactions.
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| PickSensor |
Base class for all sensors using picking. |
| Plan |
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| RangeSensorBelt |
This class models a circular belt of range sensors : Sonar , Bumpers (future : Laser, Ir).
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| Robot |
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| RobotFactory |
A helper class to aid building robot bodies and sensors.
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| SensorData |
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| SensorDevice |
An abstract sensor. |
| SensorMatrix |
A luminance Matrix : a 2d array of normalized luminances. |
| SimpleAgent |
This is the base class for all kinds of physical agents. |
| Simulator |
The Simulator class. |
| StaticObject |
Base Object for all block world objects (box,wall,arch ...).
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| Wall |
A wall which can be put in the environnement. |
| World |
Represents a 3d world - this class use intensively JAVA3D.
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| WorldFactory |
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